Wednesday, October 25, 2017

Battles in real time trump abstract game plans

Continuing the last post, I started a FB IPS discussion  thread on this.

Lincoln said: Lorca might be an interesting captain eventually, but they need to settle down a little and get to know the characters and the depth of their Federation ideals. Lorca's transgressiveness only registers because we know how a Starfleet captain is supposed to act from other shows. They are trying to jump directly into the compromising depths of the Dominion War from DS9 without earning it.

I replied:  Good point. But in the first 3 episodes they have established that in war the exigencies on the ground (or in space) often don't mesh with universal ideals. That has been explored in the other series in that the prime directive is often being stretched if not outright broken depending on the circumstances. So I like that in this series a main theme is that contextual circumstances in real time will often trump universal principles in abstract time. And that the latter are often ill-equipped for the former and needs constant revision thereby.

E.g., seeing the value in a mutineer, that takes some serious perspective. It's kind of like how a few academics in the integral movement can see the value of some of us internet trolls. For many though we're just angry Klingons out to destroy their abstract Federation. 

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