Title of a new Frontiers ebook above, subtitle: From computers to smart objects and autonomous agents. We are Borg. The blurb:
Although several researchers have questioned the idea that human
technology use is rooted in unique “superior” cognitive skills, it still
appears that only humans are capable of producing and interacting with
complex technologies. Different paradigms and cognitive models of
“human-computer interaction” have been proposed in recent years to
ground the development of novel devices and account for how humans
integrate them in their daily life.
Psychology has been involved
under numerous accounts to explain how humans interact with technology,
as well as to design technological instruments tailored to human
cognitive needs. Indeed, the current technological advancements in
fields like wearable and ubiquitous computing, virtual reality, robotics
and artificial intelligence give the opportunity to deepen, explore,
and even rethink the theoretical psychological foundations of human
technology use.
The miniaturization of sensors and effectors,
their environmental dissemination and the subsequent disappearance of
traditional human-computer interfaces are changing the ways in which we
interact not only with digital technologies, but with traditional tools
as well. More and more entities can now be provided with embedded
computational and interactive capabilities, modifying the affordances
commonly associated with everyday objects (e.g., mobile phones, watches
become “smart watches”).
This is paralleled by novel frameworks
within which to understand technology. A growing number of approaches
view technology use as resting on four legs, namely cognition, body,
tool, and context (of course including social, cultural, and other
issues). The idea is that only by viewing how these notions interact and
co-determine each other can we understand what makes the human
invention, adoption, and use of technology so peculiar.
Consider
for example how advanced artificial prostheses are expanding the human
capabilities, at the same time yielding a reconsideration of how we
incorporate tools into our body schema and how cognition relates to and
interacts with bodily features and processes. Then, of course, the new
mind/body-with-prostheses participates in physical, cultural, and social
contexts which in their turn affect how people consider and use them.
Analogously, technologies for “augmenting the human mind”, such as
computational instruments for enhancing attention, improving learning,
and quantifying mental activities, impact on cognition and
metacognition, and how we conceptualize our self.
Conversely,
while virtual environments and augmented realities likely change how we
experience and perceive what we consider reality, robots and autonomous
agents make it relevant to explore how we anthropomorphize artificial
entities and how we socially interact with them.
All these
theoretical changes then back-influence our view of more traditional
technologies. In the end, even a Paleolithic chopper both required a
special kind of mind and at the same time modified it, the users’ bodily
schema, or the way in which they participated in their sociocultural
contexts.
Technological changes thus inspire a renewed discussion
of the cognitive abilities that are commonly associated with technology
use, like causal and abductive thought and reasoning, executive
control, mindreading and metacognition, communication and language,
social cognition, learning and teaching, both in relation to more
traditional tools and complex interactive technologies.
The
current Research Topic welcomes submissions focused on theoretical,
empirical, and methodological issues as well as reflections and
critiques concerning how humans create, interact, and account for
technology from a variety of perspectives, from cognitive psychology,
evolutionary psychology, constructivism, phenomenology, ecological
psychology, social psychology, neuroscience, human-computer interaction,
and artificial intelligence.
Relevant topics include but are not limited to:
- Distributed cognition in interactive environments
- Social cognition and computer-mediated communication
- Theoretical and empirical investigation of embodiment and technology
- Affordances of “traditional objects” and technological devices
- Theory of mind and social interactions with intelligent agents and robots
- Cognitive models for designing, interacting with, or evaluating technology
- Empirical studies on human-technology interaction
- Evolutionary accounts of human tool use
- Differences between animal and human tool use
- Methodological issues and opportunities in human-technology interaction
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